Frederich the Unyielding
LN Dwarf 14: Rogue
11 / Dwarf Paragon
3
Medium size; age 73 years; 4'2", 180lbs; very leathery.
HP: 142
AC: 28 (15 touch, 28 flat-footed; +8 armor +5 shield +5 dex)
conditional: +3 dodge vs traps; +2 dodge vs orcs/goblinoids
special: fire resist 20; damage reduction 2/-; 25% fortification
Movement: 30 (boots of striding and springing)
Initiative: +9
STR | 17 | [+3] | (+4 enhancement = 21 [+5]) |
DEX | 16 | [+3] | (+4 enhancement = 20 [+5]) |
CON | 21 | [+5] | |
INT | 16 | [+3] | |
WIS | 10 | [+0] | |
CHA | 8 | [-1] | |
Fort: | +15 | (= 3+3 base +5 ability +4 resistance) |
Ref: | +17 | (= 7+1 base +5 ability +4 resistance) |
Will: | +10 | (= 3+1 base +0 ability +4 resistance +2 iron will) |
conditional: +3 vs poison; +3 vs spells/spell-like; +3 reflex vs traps
BAB: +11
Grapple: +16
Attacks:
Adamantite Dwarven Waraxe +3: +19/+14/+9 (1d10+8; x3) (ignores anything less than 20 points of hardness)
Shoot spined shield spike: +17 (1d10+1; x2) (may be used 3x/day; 120')
Mighty Masterwork Long Comp Bow +17/+12/+7 (1d8+4; x3) (110')
Throw Light Hammer: +16 (1d3+5; x3) (20')
conditional: +1 to hit vs orcs and goblinoids
sneak attack +6d6
skill | mod | abil | ranks | misc |
Appraise | 4 (6) | 3 | 1 | (+2 vs stone/metal) |
Balance | 11 | 5 | 5 | +2 synergy -1 ACP |
Climb | 9 | 5 | 5 | -1 ACP |
Craft (metalworking) | 27 | 3 | 17 | +5 racial; +2 mwk |
Craft (weaponsmith) | 27 | 3 | 17 | +5 racial; +2 mwk |
Disable Device | 22 | 3 | 17 | +2 mwk |
Jump | 16 | 5 | 5 | +2 synergy -1 ACP +5 boots |
Listen | 17 | 0 | 17 | |
Open Lock | 24 | 5 | 17 | +2 mwk |
Search | 20 (+4)(+2) | 3 | 17 | (+4 vs stone) |
Sense Motive | 17 | 0 | 17 | |
Spot | 17 | 0 | 17 | |
Tumble | 23 | 5 | 17 | +2 synergy -1 ACP |
XP: 91,000 / 105,000
Feats:
Improved Initiative (lvl 1)
Toughness (lvl 3)
(+1 hp/lvl)
Power Attack (lvl 6)
Iron Will (lvl 9)
Roll With It (SS; lvl 12)
Special Abilities:
Move 20'; but not affected by armor/load
Darkvision 90' (Dwarf Paragon)
Improved Stonecutting (Dwarf Paragon):
- +4 racial bonus to search checks vs stonework
- automatic search check within 20' of stonework
- intuit depth underground
- intuit north underground
Weapon Familiarity (treat Dwarven Waraxe and Dwarven Urgosh as martial)
Stability (+4 resist bull rush; tripped)
+3 save vs poison, spells, spell-like abilities (Dwarven Paragon)
+1 racial to hit vs orcs and goblinoids
+2 dodge to AC vs orcs and goblinoids
+2 racial bonus to appraise checks related to stone or metal
+5 racial bonus to craft checks related to stone or metal (Dwarf Paragon)
Ability boost (+2 con; Dwarf Paragon)
Sneak Attack (+6d6)
Evasion
Uncanny Dodge (retain dex to AC when flat-footed)
Improved Uncanny Dodge (cannot be flanked)
Trap Sense (+3 AC/reflex vs traps)
Damage Reduction 2/- (Roll With It)
Opportunist (AoO 1/round against someone who has just taken damage; Rogue Special 10)
Languages:
Dwarven
Oeridian
Orcish
Terran
Goblin
Gear:
Mithral Breastplate +3; Light Fortification
Adamantine Dwarven Waraxe +3
Mithral Spined Shield +3 (
14430 ok? (normal spined shield is only +1, i want a +3 version, and mithral))
Ring of Major Fire Resistance (20)
Adamantine Thieves' Tools
Adamantine Metalworkers' Tools
Belt of Giant Strength +4
Gloves of Dexterity +4
Boots of Striding and Springing
Handy Haversack
Cloak of Resistance +4
Light Hammer x3 (range inc: 20')
Mwk Mighty(+4) Long Comp Bow, 40 arrows
[some mundane stuff]
Potions:
- 2x Water Breathing
- 3x Cure Serious Wounds
- 3x Barkskin +3
- 5x Cure Moderate Wounds
- 3x Spider Climb
- 2x Fly
- 3x Jump
- 2x each of: Align Weapon: Law, Good
- 1x Magic Weapon
Money:
150000 - (16000 + 1000 + 200) - 21030 - (4400 + 1000 + 9000 + 30) - 28000 - 500 - 1000 - 16000 - 16000 - 5500 - 2000 - 16000 - 2 * 750 - (3 * 750) - (3 * 600) - (5 * 300) - (3 * 300) - (2 * 750) - (3 * 50) - (4 * 300) - 50 = 1490
- bow and some mundane stuff = 550
Edited by: drmathison